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A unit that uses vials and flasks to treat injuries and negative ailments. The Medic even has vials filled with acid and poison she can use to defend herself.

Ranged Skills[]

Name Attribute Gauge Power Range Pursue Climb Uses
Acid Throw ranged-diamondranged-diamond 240 210 Ranged Yes Yes -
Throw a bottle of a powerful substance at an area to deal damage.
Poison Throw ranged-hexranged-hex 270 140 Ranged Yes Yes -
Throw a bottle of poison at an area to inflict poison.
Danger Bottle ranged-circleranged-circle 200 330 Wide Area No No 1
Throw a storm bottle at an area to deal damage multiple times.

Miscellaneous Skills[]

Name Attribute Gauge Power Range Pursue Climb Uses
Heal Potion 250 - Ranged No Yes 5
Throw a bottle of medicine at an area to recover HP by 80%.
Holy Prayer 300 - Area No Yes 3
Through solemn prayer, an area recovers HP by 100%
Attack Mist 130 - Ranged No No 5
Lay mist over an area that confuses and increases ATK by 40%.
Burst Gauge 250 - Area No Yes 5
Energize an area, increasing Action Gauge recovery next turn by 30%.
Poison Mist 100 - Ranged No No 5
Lay mist over an area that causes poison.
Medical Bag 100 - Ranged No No 3
Place a bag that recovers HP by 50% when a unit passes over it.
Zone Cancel 50 - All No Yes -
Sacrifice 10% HP to cancel a zone.
Resist Zone 50 - All No Yes -
Sacrifice 20% HP to deploy a zone that increases M-DEF by 30%.
Health Potion 50 - Ranged No Yes 5
Sprinkle medicine over an area to recover from status effects.
Damage Aid 150 - Ranged No Yes 3
Sprinkle medicine over an area to restore HP from damage taken. 
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